Like more spells.Ī semi good order of decent spells follows, and the rank they work the best.įrenzy! Best. Armored casting, armor talents and other "tankmage" stuff hardly matters at all, since Shadow Cloning makes you invulnerable to all the things armor would help against.Ĭhoosing a weapon skill for Zubby boyo is non-issue, since his spells will always be more useful.Īnd the mages +10% resistance to all is iffy at best, theres nothing wrong with it as a talent but theres just better choises. Out of other talents and skills, body control and willpower are useless due to one very handy spell, but you really should put one rank into warcraft, that +1 speed from it is frikken awesome. Speaking of which, its the first robe set you can buy from the camps merchant, and its tied with the best robe in the game in my humble opinion - well worth the few gold it'll cost. ![]() Range is hardly ever an issue, and you can get a robe set which helps with it enough. Out of the magic talents, the ones truly worthy of being picked is Astral Regeneration, Increased Astral Amount and the eventual Mastery which drops all casting costs by 2. Like in the first game, Zurbaran is one of the only mages - this opens for him a land of many mystifying spells of pew pew, and the magic related talents. With a good bow, all the related talents and one belt item, Takate can oneshot any large monster in the game with arrow storm and triple shoot any non-large except the bosses. This comes from few things, mainly its the extra range and the skill "guard" for one niche map, but mostly its just the sheer damage output that bow can do against monsters that take six tiles. Few missions turn from stupidly hard to actually doable if Takate is specialized in the pew pew. Takate himself has some story constraints, a good choise without spoiling too much would be archery. And when I say most, think 40-60 damage a whack. While keeping in mind that dualwielding axes & maces (more importantly the magic damage dealing great bone club and bone club) is the most damage per round versus anything that actually matters in melee (creators various constructs). Naurim, with only just few points spent into armor, axes & maces and power blow is the most flexible and can be further tweaked into anything ones mind dearly desires. ![]() Zurbaran is the easiest, since he is the only one aside from Cassia who can cast spells, so going without spells on the fellow would be just a downright silly.
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